Market
June 19, 2026 · Cifratar editorial team
By the Cifratar editorial team, cifratar.ai. Published 2026-06-19, updated 2026-08-17.
A synthetic creator is a character that runs social accounts and appears in ad campaigns without a human performer behind the face. Two different things get filed under that label: hand-built CGI personas such as Lil Miquela and Noonoouri, which predate the current AI cycle, and genuinely AI-generated characters such as Aitana López. Keeping them apart is the first act of hygiene in this topic — most trade coverage does not.
Most “AI-influencer news” is agency communications, restated by aggregators until the original claim is unrecoverable. Documents behave differently. A Nasdaq issuer’s earnings-call transcript, a Form 6-K, a regulator’s article text and an agency’s own case page can be opened by the reader, and what they say is fixed. This piece is built only from documents of that kind.
A note on sourcing, and on what is missing. Every figure below is quoted from a primary document, with the line that carries it. Where we do arithmetic on someone else’s numbers, we label it as ours. This article is a rewrite: a fact-check of the earlier version found that several of its anchor numbers came from a neighbouring table row, a neighbouring quarter, or a blog with no attribution at all. Those numbers are gone rather than softened, and each section says what was removed and why. The result carries fewer figures than the version it replaces, and every one of them opens by link.
The $60 billion figure that circulates as “Meta’s Q4 2025 AI ad number” was said one quarter earlier. On the Q3 2025 earnings call (29 October 2025), CFO Susan Li said: “The annual run-rate of revenue running through our end-to-end automated solutions has now reached $60 billion following the implementation of the new streamlined creation flow as we continue to see more advertisers leverage the performance benefits of our solutions.” She tied it to the Advantage+ rollout completed that quarter, after which advertisers running sales, app or lead campaigns have “end-to-end automation turned on from the beginning” (Meta IR, Q3 2025 earnings call transcript).
From the same Q3 call, on creative tooling: “the number of advertisers using at least one of our video generation features was up 20% versus the prior quarter as adoption of image animation and video expansion continues to scale.” That is one quarter over the prior one — not a multi-quarter trend.
The Q4 2025 call (28 January 2026) carries different numbers. Q4 total revenue was “$59.9 billion, up 24% or 23% on a constant currency basis,” of which Family of Apps ad revenue was “$58.1 billion, up 24%…” On creative: “The combined revenue run-rate of video generation tools hit $10 billion in Q4, with quarter-over-quarter growth outpacing the increase in overall ads revenue by nearly 3x” (Meta IR, Q4 2025 earnings call transcript).
On the same Q4 call, answering an analyst question about opportunities beyond advertising, Mark Zuckerberg said: “the numbers make it so that for the next couple of years, ads are going to be, by far, the most important driver of growth in our business” (same transcript).
Editorial opinion. Two things follow, and the second is the one usually skipped. First, when a company of Meta’s size anchors its next few years to advertising built on automated delivery, that is a durable statement made under disclosure liability, not a marketing line. Second — and this is the boundary — none of these numbers are about synthetic creators. They describe automation of who sees an ad, at what price, in what variant. Meta is not reporting spend on virtual characters, and no filing we checked has a line item for it. Anyone presenting the $60 billion as evidence that budget is moving to AI-creators is stretching the document past what it says.
Deliberately absent from this section. The earlier version of this article credited the $60 billion and the 20% growth to the Q4 call, and sourced both to a trade article published in October 2025 that carries neither the Zuckerberg quote nor a date matching the claim. Both figures are real; both were attached to the wrong quarter and the wrong document. They now sit where the transcripts put them.
Disclosure. Cifratar.ai is part of the GDEV Inc. portfolio (NASDAQ: GDEV). We are using an affiliated issuer’s own filing as evidence in a market argument, so treat this section as interested testimony and check the numbers against the filing — which is why every one of them is quoted from it below.
GDEV Inc. describes itself in the release as “an international gaming and entertainment company” and reports “its unaudited financial and operational results” for the three and nine months ended 30 September 2025. The report reached the SEC as a Form 6-K — the form a foreign private issuer uses to report interim results — and states that its contents are “incorporated by reference into the Company’s Registration Statement on Form F-3” (SEC Form 6-K, 24 November 2025).
The nine-month table in Exhibit 99.1 reads as follows (SEC Form 6-K, Exhibit 99.1):
| US$ million, 9M 2025 vs 9M 2024 | 9M 2025 | 9M 2024 | Change |
|---|---|---|---|
| Revenue | 315 | 323 | (3)% |
| Game operation cost | (42) | (38) | 11% |
| Selling and marketing expenses | (124) | (163) | (23)% |
| Adjusted EBITDA | 64 | 33 | 93% |
For the quarter alone, the release’s own highlights state: “Revenue of $98 million decreased by 12% year-over-year,” “Selling and marketing expenses of $30 million decreased by 43% year-over-year” and “Adjusted EBITDA of $26 million in Q3 2025 increased vs. $17 million in Q3 2024.”
The company gives its own reason for the marketing decline, and it is not an AI story: the Q3 fall in selling and marketing expenses is “driven by our continued focus on improving the efficiency of user acquisition activities,” reflecting “a more selective approach to performance marketing, prioritizing channels that attract players with higher long-term value over broad-scale campaigns aimed at short-term growth.” The words “AI” and “artificial intelligence” do not appear anywhere in the release.
Our arithmetic, not GDEV’s. Over nine months, marketing spend fell by just under a quarter while Adjusted EBITDA nearly doubled, on revenue down 3%. That combination — less marketing, more margin, roughly flat top line — is the shape of a shift from volume buying to selectivity. Adjusted EBITDA is a non-IFRS measure the company defines itself, the figures are unaudited, and the 2024 comparatives were restated; read the direction, not the decimal.
Whether synthetic creators contributed anything to that marketing efficiency is not answerable from this filing, and we are not going to imply it. The issuer attributes the change to user-acquisition discipline. Anyone claiming an AI-creator contribution needs a separate disclosure from the company, and none exists today.
Deliberately absent from this section. The earlier version of this article took its marketing figure from the wrong row of the table above — the game operation cost line, which rose 11% — and built its central claim about a budget cut on top of it. The correct line is selling and marketing at $124 million, down 23%. One row off, in the direction that made the argument louder.
These are the rows we can stand behind, each with the document that carries it:
| Issuer | What is documented | Primary source |
|---|---|---|
| Meta Platforms (NASDAQ: META) | $60B annual run-rate through end-to-end automated ad solutions (Q3 2025); $10B video-generation run-rate and $59.9B total revenue (Q4 2025) | Q3 transcript · Q4 transcript |
| GDEV Inc. (NASDAQ: GDEV) | 9M 2025: revenue $315M (−3%), S&M $124M (−23%), Adjusted EBITDA $64M (+93%) | Form 6-K, Exhibit 99.1 |
| BMW (XETRA: BMW) | “Make it Real” for the BMW iX2 with the virtual (CGI) character Lil Miquela; awards, no published performance metrics | Monks case study |
Editorial opinion. A three-row table is a worse table and a better document. The version it replaces had seven rows under the heading “2024–2026”, and not one of the brand rows fell inside that window.
Here is what happened to the deleted rows, because the deletions are the more useful information:
Editorial opinion. The pattern in those four deletions is one mechanism, not four mistakes: a URL from a real publication is attached to a claim that the page does not contain. It is the single most common defect in writing about this category, and it is why an article arguing “read the filings” has to hold itself to the same standard first.
BMW launched the iX2 with “Make it Real,” a hero film starring Lil Miquela, produced with the agency Monks and directed by Stefanie Soho of BWGTBLD. The agency’s own case page lists the recognition — 1× CLIO, 1× Epica, 3× Lovies — and describes the concept: the character crosses from the virtual world into the physical one and discovers human sensation while driving the car (Monks). The film took Gold at the 2023 Epica Awards in the Online & Viral Films category, which also fixes the campaign’s year (BWGTBLD).
Lil Miquela is a computer-generated character created by Trevor McFedries and Sara DeCou at the Los Angeles startup Brud; the reference record describes her as a virtual singer and social-media personality and nowhere applies an AI label to her (Wikipedia).
No performance metric for this campaign has been published by BMW or by the agency. The agency case page carries awards and craft credits and no impressions, interactions or engagement figures at all.
Editorial opinion. That absence is the finding, and it is more useful to an advertiser than any number would have been. The engagement statistics attached to this campaign in trade coverage — in both directions, flattering and damning — trace back to pages with no attribution and no methodology. We removed every one of them from this article rather than pick the flattering one. The operational consequence: if you are planning a synthetic-creator activation in 2026, there is no public benchmark to plan against. Your own before-and-after measurement, on your own account, is the only instrument that exists, and you should budget for building it.
Editorial opinion. What the case does teach is placement. BMW did not hand a product launch to a virtual character; it inserted one activation into an omnichannel launch and let the character’s existing narrative carry the vehicle. That is how the format is actually used by large advertisers: as one channel in a portfolio, judged on craft, not as a replacement for the brand’s face.
Euronews reports that Aitana López, created by the Barcelona agency The Clueless, “can earn up to €10,000 a month, according to her creators, but the average is usually around €3,000,” and that she earns “just over €1,000 per advert.” At the time of the report she had gained “more than 343,000 followers on Instagram” in a year and a half, and had “recently become the face of Big, a sports supplement company” (Euronews, published November 2023, updated 27 December 2024).
Genre note. These are figures the creators gave a journalist, not audited numbers, and the report they come from was last updated in December 2024. They are worth reading as an order of magnitude and nothing finer. Follower counts in particular drift; do not reuse this one as current.
In the same interview, Rubén Cruz — Aitana’s designer and the founder of The Clueless — describes the commercial reason the character exists: the agency’s projects kept stalling for reasons outside its control, and building its own model removed that dependency. He also contrasts that economics with the million-euro rates at the top of the market, which he calls absurd. We are paraphrasing rather than quoting because the direct quotation that circulates in coverage of this project, including in the earlier version of this article, does not appear in the Euronews piece or anywhere else we could find.
Editorial opinion. At those rates Aitana sits in micro-influencer territory, priced comparably to a human creator of similar reach in Spain. The argument for the format at that price is not that it is cheaper per post. It is control: a fixed look across a serial campaign, no scheduling, no personal risk, and the option to run the same character into another language market. Those are operational properties, not a discount, and an advertiser should evaluate them as such.
Editorial opinion. One caution against the standard sales line: a synthetic character does not abolish reputational risk, it relocates it. The risk moves from a person’s private conduct to a production decision — what the character says, who writes it, what it is shown endorsing. The most publicised backlashes in this category have been about creative choices, not about the character having a bad night.
Companies listed on Nasdaq and the NYSE disclose material information through a defined set of documents — 10-K, 10-Q, 8-K for domestic issuers; 20-F and 6-K for foreign private issuers — under SEC rules, with earnings-call statements made against a forward-looking-statements disclaimer. An agency press release carries no comparable obligation.
, and a correction to the usual version of this argument. That does not make a filing accurate. The GDEV figures used above are explicitly unaudited; Adjusted EBITDA is a non-IFRS measure the company defines itself and warns “may not be comparable to other similarly titled measures”; the 2024 comparatives in the same table were restated after an error in the treatment of an expired put option liability; and as a foreign private issuer GDEV files a 20-F rather than a 10-K, so quarterly detail arrives by 6-K rather than 10-Q (Exhibit 99.1).
Editorial opinion. The right claim is narrower than “filings are true.” A filing is attributable and correctable on the record: a named officer signs it, it is dated, it is incorporated into registration statements, and errors get restated in public. That is what makes it auditable by a reader. An unattributed engagement statistic on a marketing blog has none of those properties — which is the whole reason this article deleted several of them.
The markers worth watching in consumer-brand filings over 2026–2027: AI-content provenance and deepfake exposure appearing in risk factors; marketing automation named in MD&A as a margin driver rather than an initiative; and AI infrastructure capex broken out at the platform companies. Until at least one of those appears, a brand’s synthetic-creator work is a marketing experiment, not an institutional allocation — and it will not be visible in the numbers.
The IAB’s Creator Economy 2025: Ad Spend & Strategies report (November 2025) projects rather than reports: “For 2025, we project another 26% of YoY growth from $29.5B to $37.1B, which is about 4x faster than the media industry overall (+5.7%)” for US creator-economy ad spend, with an estimated $43.9B and +18% for 2026 (IAB, November 2025).
On AI inside that spend, the same report finds “Three in four brands are using/planning to use AI for creator marketing tasks,” with 46% currently using it. And on the counter-pressure: “95% of brands have concerns about using AI in creator marketing overall,” the single largest concern being “lack of authenticity or human connection” (base: 453 respondents).
Editorial opinion. Those two findings are usually presented as a contradiction. They are a description of an adoption curve. Three in four are moving; nearly all are uneasy about the same thing while moving. The resolution the market is converging on is a split of jobs rather than a winner: synthetic characters for frequency, coverage and multi-market consistency; human creators for cultural moments and the trust transactions that need a person with lived experience behind them.
Deliberately absent from this section. A widely repeated Gartner prediction — that by 2027 half of influencer marketing budgets will go to authenticity, provenance and anti-deepfake work — is not published here. The prediction may well be sound, but gartner.com is closed to our checks entirely (HTTP 403), and we could not locate a Gartner newsroom release carrying it. Under our own rule, a forecast from a named research firm is publishable only against a document we can open, so it stays out.
Article 50 puts obligations on both ends of the pipeline. On producers: “Providers of AI systems, including general-purpose AI systems, generating synthetic audio, image, video or text content, shall ensure that the outputs of the AI system are marked in a machine-readable format and detectable as artificially generated or manipulated.” On users: “Deployers of an AI system that generates or manipulates image, audio or video content constituting a deep fake, shall disclose that the content has been artificially generated or manipulated” (EU AI Act, Article 50).
The Article 50 obligations start on 2 August 2026. The penalty regime under Chapter XII has applied since 2 August 2025 — the two dates are frequently merged into one, and they are not the same event (EU AI Act, Article 113).
Editorial opinion. For advertisers the practical reading is short. A strategy whose value depends on the audience not knowing the character is synthetic is on a clock in the EU. A strategy that is open about it is unaffected, and gains a compliance argument it did not have to build. Disclosure is cheap when the character was designed to be disclosed and expensive when it was designed to pass.
Editorial opinion. Four boundaries, none of which the current tooling changes.
Mass-reach awareness on a launch. When the objective is very large reach inside a week, established human creators with existing audiences remain the stronger instrument. Synthetic characters at that audience scale are rare enough to be named individually.
High-trust transaction categories. Health, parenting, regulated financial advice — categories where the audience is buying the endorser’s lived experience. Transparency about the character’s nature does not close that gap; it defines it.
Cultural moments. Campaigns built on a person’s story, a public reputation or emotional intimacy are human territory. A synthetic character can extend such a narrative; it cannot originate one.
Regulatory exposure. See Article 50 above. Anything whose mechanism is “indistinguishable from a person” is now a compliance question in Europe rather than a creative one.
Editorial opinion. Those five cover nearly all of the primary signal in this category. Everything else is a restatement arriving later, and — as this rewrite demonstrates at some length — frequently a restatement of something the original document never said.
No, and the data does not describe a replacement. The IAB’s November 2025 report finds three in four brands using or planning to use AI for creator marketing tasks, and simultaneously that 95% of brands have concerns about using AI in creator marketing overall, with lack of authenticity or human connection the single biggest one. In our editorial view the market is splitting the work rather than substituting it: synthetic characters take frequency, control and multi-market consistency; human creators keep cultural moments and trust transactions.
There is no such line in any SEC filing, and no issuer breaks it out. What exists is adjacent: on Meta’s Q3 2025 call CFO Susan Li said the annual run-rate of revenue running through Meta’s end-to-end automated solutions had reached $60 billion, and on the Q4 2025 call she said the combined revenue run-rate of video generation tools hit $10 billion in Q4. Both describe automated ad delivery and creative generation, not spend on virtual characters. Anyone quoting them as an AI-creator budget is over-reading the document.
The filing does not say so, and neither do we. GDEV’s Form 6-K for the nine months to 30 September 2025 reports revenue of $315 million (−3% year over year), selling and marketing expenses of $124 million (−23%), and Adjusted EBITDA of $64 million (+93%). The company attributes the marketing decline to improved efficiency of user acquisition and a more selective approach to performance marketing; the words “AI” and “artificial intelligence” do not appear in the release. The results are unaudited and Adjusted EBITDA is a non-IFRS measure the company defines itself. Cifratar.ai is part of the GDEV portfolio, so read this section as interested testimony and check the filing.
Mostly they should not be used at all. For the best-known case in the category — BMW’s “Make it Real” for the iX2 with Lil Miquela — neither BMW nor the agency has published any performance metric. The agency’s own case page carries awards (1× CLIO, 1× Epica, 3× Lovies) and craft credits, and no impressions, interactions or engagement figures. The statistics circulating for this campaign, in both flattering and critical directions, trace to pages with no attribution or methodology. There is currently no auditable public benchmark for synthetic-creator engagement, which means your own measurement is the only instrument available.
The only well-documented data point is Aitana López. Euronews reports, on her creators’ figures, that she can earn up to €10,000 a month with an average around €3,000, and just over €1,000 per advert, at more than 343,000 Instagram followers. Those are creator-reported rather than audited numbers, from a report updated in December 2024, so treat them as an order of magnitude. At that level the pricing sits in micro-influencer territory: the case for the format is control, serial consistency and multi-market reuse, not a per-post discount.
Article 50 requires providers of AI systems generating synthetic audio, image, video or text to ensure outputs are marked in a machine-readable format and detectable as artificially generated or manipulated, and requires deployers of systems producing deep-fake image, audio or video content to disclose that the content has been artificially generated or manipulated. The Article 50 obligations start on 2 August 2026; the penalty regime under Chapter XII has applied since 2 August 2025. The two dates are often merged and are not the same event.
CGI, and the distinction matters when writing about this category. Lil Miquela is a computer-generated character created by Trevor McFedries and Sara DeCou at the startup Brud, and the reference record describes her as a virtual singer and social-media personality without applying the AI label. The same applies to Noonoouri, a hand-built CGI persona that has publicly objected to being described as AI. Aitana López, by contrast, is an AI-generated model. Filing all three under one AI label is the most common factual error in coverage of the field.
Cifratar.ai is part of the GDEV Inc. portfolio (NASDAQ: GDEV) and builds the infrastructure layer for synthetic creators — character production plus audience analytics reported to the advertiser. The proposition is not to compete with human creators but to cover the frequency, control and multi-market cases they are structurally bad at, as an added channel inside an existing mix.
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